Native Android in Kotlin and Jetpack Compose for products where Android is primary — which on the African continent it usually is. We build with offline-first patterns, low-bandwidth tolerance, and the device fragmentation reality that ships in Africa.
Most agencies build Android as the iOS port. We build Android-first when the product's user base is Android-first — and the architecture choices (offline sync, image budgets, low-end-device tolerance) follow from that, not from the iOS design.
An Android app that holds up on a five-year-old Android Go device on a 3G connection — not just on the team's flagship.
Concrete deliverables — not adjectives. Each engagement scopes which of these are in play and what success looks like for them.
Drawn from sales calls, not SEO filler. Want a question added? Drop it in the form on this page — we update from real enquiries.
Compose for new builds. XML only on legacy or in interop layers. Compose is the model going forward and Google's tooling reflects that.
Native when Android is primary, when offline sync is non-trivial, or when device-specific features (Foreground Services, accessibility integrations) are commercially load-bearing.
Yes — and we instrument it. APK size, cold-start time, and memory ceiling are budgets in our CI for projects with low-end-device users.
Internal testing → closed → open → production tracks, with Play Console release notes treated as the source of truth.
React Native on the New Architecture (Fabric + TurboModules) for product teams who want one codebase across iOS and Android without giving up native performance.
Flutter for product teams that want pixel-identical UI across iOS and Android with first-class type safety.
Native iOS in Swift and SwiftUI for products where iOS is the primary platform — or where the experience demands the native surface.
Expo for React Native teams who want EAS to handle build infrastructure and OTA updates — without giving up the native escape hatch when product needs it.