Native iOS in Swift and SwiftUI for products where iOS is the primary platform — or where the experience demands the native surface. We build for the modern iOS stack and we know when SwiftUI is the right answer and when UIKit still earns its keep.
Native iOS isn't dead — it's specialized. We pick it when the product is iOS-first (consumer health, premium, regulated finance) or when SwiftUI's animation and accessibility primitives are commercially load-bearing. Cross-platform is a default, not an absolute.
An iOS app that feels native because it is — with the engineering rigour to ship updates without firefighting App Store review.
Concrete deliverables — not adjectives. Each engagement scopes which of these are in play and what success looks like for them.
Drawn from sales calls, not SEO filler. Want a question added? Drop it in the form on this page — we update from real enquiries.
Native when iOS is primary, when you need deep system integration (HealthKit, ARKit, CoreML), or when the product is in a category (premium consumer, regulated finance) where native UX is commercially distinctive.
SwiftUI for new builds where iOS 16+ is the floor. UIKit for legacy or for surfaces SwiftUI still doesn't cover (some camera, complex layouts).
Yes — when the parent app justifies a watch surface. We don't push watch apps as upsells.
Yes — we plan for review delays in release schedules and submit binaries with the review notes Apple actually reads.
React Native on the New Architecture (Fabric + TurboModules) for product teams who want one codebase across iOS and Android without giving up native performance.
Flutter for product teams that want pixel-identical UI across iOS and Android with first-class type safety.
Native Android in Kotlin and Jetpack Compose for products where Android is primary — which on the African continent it usually is.
Expo for React Native teams who want EAS to handle build infrastructure and OTA updates — without giving up the native escape hatch when product needs it.